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Watching Hearthstone organically grow into an esport.
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Seeing all the other games like Overwatch having it's first world championship. I think StarCraft 2 did a great job continuing that legacy down the esports road. We were terrified of making a mistake with StarCraft 2. We knew that StarCraft 1 was so popular, especially in Korea and the competitive scene. Going into StarCraft 2, it was definitely a conscious thought. I was there for Warcraft 3, which did really well. You guys would not believe." They'd have all these photos. The executives would go out there and they'd come back like, "Oh my god. But we kept on hearing these stories about Korea. We were a little bit siloed back at home as developers, we were working on Brood War. After being with the company for 20 years, how has that transition been for you? In a lot of ways Starcraft was the progenitor for the trends we see in esports today. Here's the full transcript of our interview at the show:Īnd StarCraft in particular has changed a lot over the years. Dilling is a Blizzard veteran who joined the team back in 1999, and had a lot to share about where StarCraft came from and where it's going. Blizzcon 2016 revealed a new commander, new maps, and a War Chest coming to StarCraft II, but we also had a few moments to talk with Allen Dilling, the assistant art director on StarCraft II's team.
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